Gameplay in Lego Star Wars is geared towards family play, and does not feature a game-over scenario. Given a specific set of characters in each scenario, based on a scene from each of the movies, up to two players can control them, using their different abilities. By walking up to another friendly character, the player can switch control over to that character; this interaction is necessary in order to use another character's abilities to complete certain puzzles.
Lego Studs, small coin-like collectibles which serve as the game's currency, can be collected by finding them, smashing or using the force on certain objects, or defeating enemies. Studs increase in value based on color, silver is the least valuable at only 10 points, going up to gold, valued at points, blue at , and the rarest, purple worth 10, Players also have a health meter consisting of four hearts that gets depleted if they get injured or shot at.
When they lose all their hearts, their character is broken apart and they lose studs as opposed to lives. These studs can be spent on unlocking new characters for Free Play mode, hints for playing the game, and cheats. Certain segments of the game feature players controlling spaceships flying on a flat plane. There are also several minikit canisters hidden throughout each level that, when collected, combine to form a vehicle.
However, once that Chapter is completed, the player may choose to play any unlocked levels from the other two movies in their desired order. Completing all the game's levels with full stud bars will unlock an additional chapter based on the opening scene of A New Hope , which features a 'prototype' Darth Vader, who uses Anakin's fighting style, and a Stormtrooper whose movements are identical to the Clone Troopers both of these are remodeled in the next game.
The background music is the same music used in the Star Wars movies, but as the game was released before Episode III ' s soundtrack, music from the original trilogy , and was used for that movie's levels. In The Complete Saga , the tracks that played during gameplay of that episode were replaced with ones from Episode III, although the original trilogy music remained in that episode's cutscenes.
The playable characters are modeled like actual Lego parts and, on dying, they fall to pieces and also lose studs. There is a wide variety of characters included in the game, all of which are unlocked by completing levels or by purchasing them at Dexter's Diner.
Characters are divided into groups according to certain skills. For instance, Jedi and Sith can double-jump, use lightsabers, and have control of The Force, which they can use to activate or lift Lego objects or defeat certain enemies. Darth Maul has a double-ended lightsaber which improves his defence from laser fire.
Jar Jar Binks , General Grievous and his bodyguard have the super-jump, which allows them to reach obstacles that the Jedi and Sith can not jump to. Droids, while unarmed, can travel through the game without being intentionally attacked by enemy characters. Protocol droids and astromech droids can open special doors. Characters such as Boba Fett and Young Anakin can fit into tight places. Every character, other than the PK Droid , Gonk Droid whose only ability is that they are never killed by enemies , and Chancellor Palpatine , has a special ability.
Unlocked characters can be imported into the game's sequel, Lego Star Wars II: The Original Trilogy , as an extra called "use old save", which costs , Lego Studs, and can be used in its character creator function. However, if the player unlocks the last level an episode 4 preview , Darth Vader , a stormtrooper , a rebel trooper and Princess Leia become available. Once a non-vehicle level has been cleared in Story Mode, the player may play through that level again in Free Play Mode.
In this mode, players can choose to play through the level with their choice of unlocked characters randomly selected by the program based on their abilities. At any point, the player can rotate instantly between each of the chosen characters to access areas not accessible during the Story Mode and obtain hidden extras. No story cut scenes appear in this mode. Dexter's Diner is the area where the player chooses what level to enter, or they can enter the Parking Lot to view any vehicles whose parts they have found and pieced together.
The parts to these vehicles are contained in 10 mini-kit canisters which are hidden throughout each level. Battles often take place in the Parking Lot between canon-good and canon-evil characters, such as Jedi and Sith, respectively. At the diner counter, the player may purchase, or enter codes, to unlock extras in exchange for Lego studs they have collected by playing through the levels.
The Game Boy Advance version behaves differently than the console versions. It is played from an isometric perspective with only one player, who controls one of 15 playable characters through story scenarios across the prequel trilogy, battling enemies, completing objectives and getting from one place to another. The levels are not evenly divided across the three Episodes, with Episode II having the fewest levels.
Each level is divided into multiple sections that serve as checkpoints should the player's character fall apart, and players are given a longer health meter that they must prevent from depleting to continue. Each character possesses a special ability that is constrained by a stamina meter not found in the console version.
Players can also find Jawas in certain levels who can award the player health or stamina upgrades, as well as a maintenance droid that can save them once from death once at the price of currently collected studs in a level. All boss battles are primarily against villains with lightsabers, and call for heavy button mashing to win, especially when players can exclusively get caught in lightsaber blade locks that must be won to inflict extra damage.
Other characters have different attack abilities that are not in the console versions, such as blaster-wielding characters able to fire charged shots and astromech droids being able to drop proton mines that would damage enemies on contact. Players are also encouraged to use other characters' abilities in free-play to discover secret areas and find Death Star plans, which replace minikits in the console version. At the end of each level, players are rewarded and ranked for how many enemies they defeated, how many blaster bolts they deflected, how many studs they collected and how many Death Star plans they found.
In , Traveller's Tales started the work on the game with assistance from Lego Interactive , who would also publish the game. After The Lego Group left the gaming industry and closed down Lego Interactive in , a small team of former Lego Interactive employees went on to found their own publishing company, Giant Interactive Entertainment , and would be able to publish all future Lego titles, including Lego Star Wars: The Video Game.
Lego Star Wars received generally positive reviews. The story follows the events of the first four Jurassic Park films, but in a more lighthearted manner. No characters are killed, with death scenes being altered to show them merely injured or miraculously escaping death.
The game was also developed with many comedic and humorous overtones like other film-themed Lego titles. In between levels, Mr. DNA will give facts about Dinosaurs, during which he mentions or talks about many of the dinosaurs in Jurassic World, but also Seismosaurus , Megalosaurus , Microraptor , and Suchomimus. None of these dinosaurs are playable though. At some point during the credits, the ground starts shaking and the Jurassic Park theme is played.
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